

But it can give you an advantage, and if you want to fully explore all the planets, and survive all their challenges, you'll need to dig in to the crafting system a bit more. If you were to just follow the main story missions, you don't really need to engage in it at all-unless you want to. It's up to the player how much they choose to engage in crafting. We also saw a bit of crafting in the trailer-how significant of a role will crafting play in the overall experience? All of the sidequests and adventures on a planet tie into that story, or the main game story in some way. Each world has its own main narrative, with a central storyline throughout, and key decisions that impact that planet for the rest of the game. Each planet has its own history and backstory and they are designed specifically with unique characters, stories, challenges, and choices. We have a handful of worlds that are scripted to be hand-crafted, rich, and detailed. How are you creating those? Are they procedural or are they all scripted? The trailer mentioned lots of worlds with different stories. But our skill trees, crafting, and environments were all designed to reflect that sense of freedom we want the player to experience. Verticality and the jumpjet are an aspect of that. Freedom of movement, freedom of choice, freedom in how you play the game. The experience we wanted for the player was centered around freedom. Was verticality something you really wanted to focus on?

It's great fun to master.Īs we saw in that trailer and past ones, it seems there is more verticality to the environments and so the jetpack and new Nomad features sound pretty great.

We'll get more into the specifics in the future, but if you look closely, you'll see that it's not just a shield, and that it actually deflects some of the enemies' projectiles back at them. The experience we wanted for the player was centered around freedom." - Walters How does that work in the game and what are some of its benefits? More on that soon.Ĭontinuing with new abilities, that biotic shield looks pretty cool. Some are fatal, some can be avoided and/or escaped from. That one death scene we saw was pretty brutal-are they all that like or was this an extreme example?Ĭertain creatures have what we call 'sync' attacks. Specifically, camera, controls, and character. The fluid movement and very tight combat mechanics. We saw a pretty good look at the combat and abilities in the new trailer-I think you've said some of the inspiration comes from Destiny what specifically? And we'll be sure to share more of the characters, stories, and cinematics before then. But rest assured, it will look great by the time we ship. Ultimately, as this was a gameplay trailer, we made the decision to show 'in-game' footage-not pre-rendered. As a downstream team, it means it's one of the last things to get polished, and something we work on up until the very end. The levels, characters, lighting… everything has to be at a certain point to allow cinematics to polish their work. Mac Walters: Cinematics are very complicated, and have a lot of dependencies. What should people know about that process? Like you said, the game isn't done yet and you're always optimizing. GameSpot: I saw you responded on Twitter to some concerns people raised about the animation quality from the new trailer.
Mass effect andromeda news mac walters full#
You can read our full interview with Walters below.
Mass effect andromeda news mac walters update#
We also asked Walters for an update on the Mass Effect movie, which we haven't heard about in a long time, but the director said there was nothing to share at this time. Walters also discussed Andromeda's "more youthful" and "adventurous" story and how the game has been purposefully designed with verticality in mind when it comes to the environments. Our interview with Walters covered a number of other topics, including how BioWare was inspired by Bungie's Destiny for Andromeda's combat mechanics, the possibility for more Mass Effect games in the Andromeda universe, and the developer's confidence level in releasing the game on time.
Now Playing: Mass Effect: Andromeda - TGA 2016 Official Gameplay Trailer By clicking 'enter', you agree to GameSpot's
